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To draw lines,shapes, characters, and images to the screen inside your applet Note that java actually passes a graphics2d object. Most of the graphics operations in java are methods defined in the graphics class
17.94K likes, 226 shares | Manuela Cadavid || (@manuelacadavidh_)
I'm trying to paint a rectangle on my application in a red shade but i need to make it sort of transparent so that the component under it will still show It is passed in through the public void paintcomponent(graphics g) method However i still want that some colour.
0 instead of a call to paint (graphics g) you need to invoke the repaint or update method
But for this your class must belong to the hierarchy in the java.awt.container The answer below is mostly right Start with the question slightly reworded How do i change the font size of a g or g2d drawstring object
First create your g (or g2d) drawstring. If your game is 2d, an easy way to do what you want is to use java's own 2d graphics api A good tutorial to start you off (at least in my opinion) can be found at the java tutorials How do you initialize a graphics variable
I tried graphics g = new graphics() and graphics g
But it says it cannot be instantiated I need to pass graphics g from one method to. The basicstroke class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a graphics2d object that has its stroke attribute. I'm not sure what the best api for simple 2d graphics with java is
I know java.awt.graphics2d was the standard but has it been replaced Swing is the new api for java. Unfortunately java does not have any method for drawing a single point, instead you have to use drawline with a same point for both start & end. 0 don't create a graphics g with a new operator